In the wake of a glimpse of global harmony courtesy of Pokemon Go, there's no question that the creature-catching series is about as mainstream video games in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.
However despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that didn't get their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
Given numerous core games and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu